Squadron 42

Squadron 42 is an upcoming story driven single player sci-fi adventure game set in the Star Citizen universe, Featuring an all-star cast of actors like Mark Hamill, Gary Oldman, Gillian Anderson, Henry Cavill, Mark Strong, Andy Serkis, John Rhys Davies, Liam Cunningham and more!

Embark on a cinematic single-player adventure as a rookie Navy combat pilot in the Star Citizen universe. Get to know your crewmates aboard a living capital ship while deciding on how to overcome challenging missions and deadly enemies.


In the Gameplay Reveal Trailer you get to experience an epic space battle early in the game, of which i was a part of the team working on the design and scripting turret gameplay, wave combat and cinematics support.

Additional Trailers:

|Official Website|
|Visual Teaser|
|Cinematic Teaser]

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Mark Hamill
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Level Design & Scripting
  • Ownership of three levels in the game ranging from ~20 to 60+ minutes of gameplay each in scale.
  • Whiteboxing levels to fit a storyboard under direction of my lead, design director and the creative vision of the CCO.
  • Scripting triggers and events setting up full level flow in each level taking them from whitebox to playable.
  • Scripting voice lines, conversations, cinematic triggers, event timings, spawning, encounters, NPCs, AI, splines Etc.
  • Scripting large scale space battles and smaller dogfights relying more on hand-crafted events than AI.
  • Refactoring scripts of some older levels bringing them back to a playable standard.
  • Designed and scripted fail state system prototype for use across the game checking player failures and consequences.
  • Working alongside the cinematics team providing a link between the cinematics, scripting and gameplay. Assisted with setup, design and performance issues.
  • Being the guy who get a Jira assigned for some bug in some level somewhere nobody is working and set to fixing it.


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