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Level Design Portfolio

Spring Breeze
Adventure, Flying, Single Player, Unity, Student Project Spring Breeze

Spring Breeze is a single player flying action adventure featuring a wily mouse and a faithful owl working together to defeat a common foe. Navigate your way through a beautiful forest and destroy the alien structure at the center of the level while avoiding or destroying the alien drones chasing you.

My Contribution - as the only level designer on the project was taking it from concept to final state together with the artists as well as dressing a big part of the environment.

Play Spring Breeze
Polarity Shift
Puzzle, Platformer, Co-Op, Unreal Engine Polarity Shift

Polarity Shift is a co-op puzzle platformer featuring two golems exploring the ruins of an ancient civilization. The players traverse this dark and atmospherical environment together by using their powers of attraction and repulsion interacting with objects in their environment and each other.

My Contribution:
Level Design - Puzzle design. Building the level up from concept to finished product through several iterations. Set dressing.
Gameplay Design - Working closely with the programmers iterating on the core mechanics and polishing the controls. Scripted basic level mechanics in blueprints.
Audio Design - Editing, Mastering and Implementing all Audio.
And more...

Play Polarity Shift
Budget Cuts
VR, Single Player, Action, Stealth, Unity, Neat Corporation Budget Cuts

Budget cuts is a VR stealth game where you dexterously zip, sneak or rambo your way forward through thrilling, oil-splatter filled combat!
My contribution as an intern at Neat Corporation was to to design an unreleased level for the Budget Cuts Arcade.

Play Budget Cuts
CTF-Mansion
Level Design for Unreal Tournament CTF-Mansion

CTF-Mansion is a Capture The Flag map for Unreal Tournament. Made from scratch over 4 weeks together with a 3D Artist at Future Games where i had the responsibility of level design, playtesting/player experience and lighting.

Level Design, Third-Person, Sekiro Sekiro: Shadows Die Twice Blockout

An short open world blockout where I attempt to create a level in the style of Sekido: Shadows Die Twice that would fit into the game world.

Level Design Weekend level design challenge

A weekend challenge for a small quick block-out for a first person game where you have a double jump and glide ability. The first introduction part of the game mechanics.

Karl Mörtberg

Technical Level Designer
Stockholm, Sweden

Games

  • Contraband
  • Squadron 42
  • Spring Breeze
  • Polarity Shift
  • Junkyard Bash
  • Dimensional Rift
  • Tempest

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