
Starting the game you are immediately confronted with the
main
objective of the game. The environment is shaped to funnel the
player towards the objective. There is a
cable coming out of
the left side shaped to lead the player towards the first small objective.

Coming into the
hills area you are being led towards the
objective with both the environment and the
cable. The
objective is in sight as soon as you get in. The top of the trees creates a less
inviting noisy feeling and is supposed to make the player not want to fly up.

Once you make it to the hills objective you are forced to make
quick
decisions. You have a multitude of options of what to do. There is
an obvious path you can take through the
stone arch which is
the most easily navigated if you pick up the objective here. But you can also
fly up and above through the small
gaps in the foliage
(circled). Or fly to either of the paths left. There
IS a path
to the right, but it is not possible to turn into it, which is why it is
hidden when you come in from this angle.

Coming out of the
forest objective area you have a couple of
options. Either taking the obvious easy path through the stone
arch, following the
cable you know lead to the
objective. Or you can fly down through the inviting
bent over
trees.

Most of the time when you are looking towards the direction of the main
objective it will be
framed for you to easily find it,
or you can follow the cables. The trees are aligned all over the level to invite
the player to fly
in between them and close to them.

Inside the cave the objective is
framed in the center of the
cave. BUT I want to bring up something here. The cable is actually leading
straight up and through the ceiling of the cave, which is
too steep of
an angle for the player to fly up and is not following the intended
critical path of the cave area (either of the
red
arrows). This is something that I didn't have
time
to correct during the project but something I would
fix if
there was more time by either having the cable follow the critical path or
making the cave larger to allow the player to fly up.

Level Overview.