I was born and raised in a small village in the Swedish mountains of Härjedalen with a population of ~70 and now living in Stockholm again after spending 2 years in Manchester, UK working at Cloud Imperium Games as a Level Designer, developing the upcoming story driven single player sci-fi adventure Squadron 42.
Now i'm back in the Swedish games industry at Avalanche Studios as a Mission Designer, developing the upcoming co-op multiplayer game Contraband.
My journey in game development started as a budding 3D artist and programmer at Stockholm University not knowing what I wanted to do. I then transitioned into Level Design when I began my studies at Future Games. The interest in Level Design and building things has been with me since a young age as I grew up playing with LEGO's and making snowcaves for me and my friends to play in.
I strive to contribute to a healthy work environment and do my best to treat everyone with respect and listen to peoples opinions and feedback to learn from it. I believe a good work environment is the first step towards making a good game.
Other than a love for making and playing all kinds of games in different genres all my life, I enjoy cooking, hiking, reading and consuming all kinds of media I can get my hands on!
Spoken Languages: Swedish
and
English