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Games Portfolio

Contraband
Action, Multiplayer Co-Op, Apex Engine Contraband

In Contraband, players will take on the roles of smugglers exploring the fictional Southeast Asian world of 1970s Bayan. Contraband is brought to life by the latest iteration of Avalanche Studios Group’s Apex Engine and built to take full advantage of Xbox Series X and the console’s unique capabilities.

My Role - Experienced Mission Designer. Scripting / Mission Design.

Play Contraband
Squadron 42
Adventure, Single-Player, Space, Star Citizen, Lumberyard Squadron 42

Squadron 42 is an upcoming story driven single player sci-fi adventure game set in the Star Citizen universe, featuring an all-star cast of actors like Mark Hamill, Gary Oldman, Gillian Anderson, Andy Serkis, Henry Cavill, John Rhys Davies and more! Embark on a cinematic single-player adventure as a rookie Navy combat pilot in the Star Citizen universe. Get to know your crewmates aboard a living capital ship while deciding on how to overcome challenging missions and deadly enemies.

My Role - Level Designer with ownership of multiple flight levels. Scripting / Level Design.

Spring Breeze
Adventure, Flying, Single Player, Unity Spring Breeze

Spring Breeze is a single player flying action adventure featuring a wily mouse and a faithful owl working together to defeat a common foe. Navigate your way through a beautiful forest and destroy the alien structure at the center of the level while avoiding or destroying the alien drones chasing you.

My Contribution:
Level Design - The only level designer on the project taking it from concept to final production state together with the artists as well as dressing a large part of the environment.
Gameplay Design - Working closely with the programmers designing the flying mechanics and camera through several iterations.

Play Spring Breeze
Polarity Shift
Puzzle, Platformer, Co-Op, Unreal Engine Polarity Shift

Polarity Shift is a co-op puzzle platformer featuring two golems exploring the ruins of an ancient civilization. The players traverse this dark and atmospherical environment together by using their powers of attraction and repulsion interacting with objects in their environment and each other.

My Contribution:
Level Design - Puzzle design. Building the level from concept to finished product through several iterations.
Gameplay Design - Working closely with the programmers iterating on the core mechanics and polishing the controls. Scripting level mechanics in blueprints.
Audio Design - Editing, Mastering and Implementing all Audio.

Play Polarity Shift
Garden of the Sea
VR, Single Player, Unity, Neat Corporation Garden of the Sea

Garden of the Sea is a single player VR Adventure where you have been given a small island cottage in a thriving magical world. Grow your garden, nurture local creatures, and adventure across the sea to gather new resources. This world is yours to shape.
My contribution to the game as an intern at Neat Corporation was to design the first few quests in the game, scripting, bugfixing and doing a minor level design pass on the game world.

Play Garden of the Sea
Budget Cuts
VR, Single Player, Action, Stealth, Unity, Neat Corporation Budget Cuts

Budget cuts is a VR stealth game where you dexterously zip, sneak or rambo your way forward through thrilling, oil-splatter filled combat!
My contribution as an intern at Neat Corporation was to to design an unreleased level for the Budget Cuts Arcade.

Play Budget Cuts
Misc Other small games

Small and old projects i have worked on while learning game development...

Karl Mörtberg

Technical Level Designer
Stockholm, Sweden

Games

  • Contraband
  • Squadron 42
  • Spring Breeze
  • Polarity Shift
  • Junkyard Bash
  • Dimensional Rift
  • Tempest

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