In Contraband, players will take on the roles of smugglers exploring the fictional Southeast Asian world of 1970s Bayan. Contraband is brought to life by the latest iteration of Avalanche Studios Group’s Apex Engine and built to take full advantage of Xbox Series X and the console’s unique capabilities.
My Role - Experienced Mission Designer. Scripting / Mission Design.
Squadron 42 is an upcoming story driven single player sci-fi adventure game
set in the Star Citizen universe, featuring an all-star cast of actors like Mark Hamill, Gary Oldman, Gillian Anderson, Andy Serkis, Henry Cavill, John Rhys Davies and more!
Embark on a cinematic single-player adventure as a rookie Navy combat pilot in the Star Citizen universe. Get to know your crewmates aboard a living capital ship while deciding on how to overcome challenging missions and deadly enemies.
My Role - Level Designer with ownership of multiple flight levels. Scripting / Level Design.
Spring Breeze is a single player flying action
adventure featuring a wily mouse and a faithful owl working together to
defeat a common foe. Navigate your way through a beautiful forest and destroy the alien
structure at the center of the level while avoiding or destroying the alien drones
chasing you.
My Contribution:
Level Design - The only level designer on the project taking it from concept to final production state together with the artists as well as dressing a large part of the environment.
Gameplay Design - Working closely with the programmers designing
the flying mechanics and camera through several
iterations.
Polarity Shift is a co-op puzzle platformer
featuring two golems exploring the ruins of an ancient civilization. The players
traverse this dark and atmospherical environment together by using their powers of
attraction and repulsion interacting with objects in their environment and each
other.
My Contribution:
Level Design - Puzzle design. Building the level from
concept to finished product through several iterations.
Gameplay Design - Working closely with the programmers iterating on
the core mechanics and polishing the controls.
Scripting level mechanics in blueprints.
Audio Design - Editing, Mastering and Implementing all Audio.
Garden of the Sea is a single player VR Adventure where you have been given a small island cottage in a thriving magical world. Grow your garden, nurture local creatures, and adventure across the sea to gather new resources. This world is yours to shape.
My contribution to the game as an intern at Neat Corporation was to design the first few quests in the game, scripting, bugfixing and doing a minor level design pass on the game world.
Budget cuts is a VR stealth game where you dexterously zip, sneak or rambo your way forward through thrilling, oil-splatter filled combat!
My contribution as an intern at Neat Corporation was to to design an unreleased level for the Budget Cuts Arcade.