Spring Breeze is a single player action adventure game featuring a wily mouse and a faithful owl working together to defeat a common foe. Navigate your way through a beautiful forest and destroy the alien structure at the center of the level while avoiding or destroying the alien drones chasing you.
Scripting and Gameplay Design
Coming into the hills area you are being led towards the objective with both the environment and the cable. The objective is in sight as soon as you get in. The top of the trees creates a less inviting noisy feeling and is supposed to make the player not want to fly up.
Once you make it to the hills objective you are forced to make quick decisions. You have a multitude of options of what to do. There is an obvious path you can take through the stone arch which is the most easily navigated if you pick up the objective here. But you can also fly up and above through the small gaps in the foliage (circled). Or fly to either of the paths left. There IS a path to the right, but it is not possible to turn into it, which is why it is hidden when you come in from this angle.
Coming out of the forest objective area you have a couple of options. Either taking the obvious easy path through the stone arch, following the cable you know lead to the objective. Or you can fly down through the inviting bent over trees.
Most of the time when you are looking towards the direction of the main objective it will be framed for you to easily find it, or you can follow the cables. The trees are aligned all over the level to invite the player to fly in between them and close to them.
Inside the cave the objective is framed in the center of the cave. BUT I want to bring up something here. The cable is actually leading straight up and through the ceiling of the cave, which is too steep of an angle for the player to fly up and is not following the intended critical path of the cave area (either of the red arrows). This is something that I didn't have time to correct during the project but something I would fix if there was more time by either having the cable follow the critical path or making the cave larger to allow the player to fly up.
The goal of the player is to find and pick up the five explosive cores and throw them at the alien base structure to drive your enemies out of the forest.