Junkyard Bash is a 1-4 player split-screen physics based racing game set in a sci-fi junkyard. The players take control over one of four different characters and race down a wacky scrappy racetrack while trying to bash the opponents off the map and be the first one to reach the finish line!
1 / 5
The starting line
2 / 5
Triple-split with obstacles
3 / 5
The middle part of the level
4 / 5
Three way split with the pit of death on the right
5 / 5
The snake path towards the end
I was thrown into a group of eight complete strangers for two weeks and we had a blast!
We spent the first two days to get to know each other and our strengths and weaknesses, and then brainstorming ideas for what type of game we believe we could do in what would essentially be eight week days of work.
For the first week of the project I acted as the project manager and tech support setting up Unreal Engine and Version Control for the artists who never used it before. I researched and tested out ways to build our level.
We had a big issue with bumpy terrain and edges between meshes and ended up not going for meshes but instead using the Unreal landscape tool as we believed it would be much faster and we didn't have much time.
The Second week was very hectic due to only having four days of work before the Thursday deadline and most of my time was spent building segments of the level and populating it with props and foliage to make it more interesting and alive.
I also went around, making sure everyone was on track having something to work on and knew what we were doing, removing blockers. We didn't have a lot of time and I didn't want anyone to feel like they aren't doing anything productive.